The catalogue is browsed by mechanic and by format, whereas the sports section is arranged by country and by competition. This address belongs to one title, Book Of Spells, made by the studio Tom Horn and listed in the reel games catalogue of the official 1xBet site. The launch button sits on the card itself, and the game opens in the same browser tab from Djibouti with nothing to download.
Everything below applies to the section as a whole: where the parts of the screen sit, how a round starts and ends, what practice mode is for and how the stake is set in Djibouti francs. Whatever is specific to this title — its symbols, its extra phases, its own limits — is written inside the game window, and that window is the place to check it.
On a phone the panel folds into one compact row, while on a computer the same controls spread out and leave the field a noticeably more generous space. On a title you have never opened, the first thing to locate is the bet field, then the balance, then the launch button; the playing field takes care of itself.
On part of the fields the counted symbols disappear and the cells above drop into the gaps, which has the same rotation read several times over. How many columns and rows this title uses shows the moment it loads, and counting them on screen is quicker than searching for a figure elsewhere.
A level that can be repeated many times keeps a session open, whereas a rare high level closes it within a handful of rounds even when the field behaves normally. The figure is in Djibouti francs, and the lowest and highest amounts the title accepts are printed on its own card, since those two limits differ from one game to the next.
The panel below names the parts you will meet on almost any game screen and what to confirm on each before launching the first round.
Part of the screen | What it does | What to confirm here |
|---|---|---|
Playing field | where the symbols come to rest | the number of columns and rows |
Bet field | the amount riding on the round, in DJF | the minimum and maximum of this title |
Paytable | what each symbol and combination is worth | which special symbols Tom Horn has included |
Launch button | starts the round | whether an automatic series is offered |
Balance | the funds available before a round | that it is shown in Djibouti francs |
Read once from left to right, that panel is enough to open a screen you have never seen and know where every franc sits before the first round.
Nothing occurring while the columns turn can still be influenced, because the stopping position is already fixed by the time the movement starts on screen. The sequence repeats without change: the amount is confirmed, the field moves, it stops, and the paytable says what the arrangement on screen is worth.
A round forms a closed cycle: stake placed, game launched, result shown, and everything starts from zero again for the next one. The balance changes only once the round is over, never during it, so what each round costs and returns stays readable without any side arithmetic.
Automation removes the manual gesture and nothing else: every round is processed exactly as though it had been triggered by hand, in the very same order. Where the studio has built this option into the title, the number of rounds in the series is set before it starts, and the same button stops it at any point.
Each studio decides which mechanics go into its games. The list here covers elements that appear often across the section, and none of them is a claim about this particular game.
Some versions copy it onto other cells after it lands, and the field is read a second time once the copies are in place. If this title has one, its paytable lists it separately, usually naming the symbols it does not replace.
The count required is a fixed entry in the paytable: it does not move with the stake chosen or with the number of rounds already played. Where a game uses such a symbol, its card states how many are needed before a phase opens.
In part of the reel games, the starting combination can reappear inside the sequence itself; the counter then climbs again without the play returning to the base game. The number of rounds granted, and what extends them, belong to the title, and the screen announces them when that phase starts, if it exists at all.
The value is printed on the cell itself or shown in a strip along the edge of the grid, so its effect can be read before the rotation has even finished. The size of the coefficient and the condition that brings it out are set by each game on its own.
Some titles swap the purchase for a raised stake on every round, leaving the trigger to chance while making the entry symbols come round more often. If that button appears on Book Of Spells, its price is printed next to it before anything is pressed.
A counter nearing a round figure changes nothing about the draw; the display describes a state and not a schedule. A shared counter of that kind, on the titles that have one, sits above the playing field; when no counter is shown, the title simply does not use one.
The second panel reads the signs on a game screen and says where each one is confirmed, so nothing has to be taken on trust from a general page.
What you see | What it indicates | Where to confirm it |
|---|---|---|
A demo tag on the card | the title opens with practice funds | the game card, before launch |
A separate buy button | a paid entry to an extra phase exists | the price shown beside the button |
A counter above the field | a shared prize pool is attached | the information panel of the game |
Plus and minus controls | the stake is adjusted in steps | the minimum and maximum on the card |
A repeat icon | an automatic series is available | the settings panel of the title |
Whatever the screen shows, the same reading works: find the bet field, glance at the paytable, then begin at an amount in Djibouti francs you are comfortable with.
Rules are grasped better in motion than on a help page: one empty turn shows the order of steps far faster than a paragraph does. On the titles where Tom Horn provides it, the demo tag on the card opens the same window with practice funds, and the layout is identical to the real one.
The stake scale matches the one used in real play, so what shows during the trial transposes straight into francs once the account is engaged. A few rounds settle whether the tempo suits you, and the switch to real stakes happens from the same screen once the account is signed in. The same tag appears on many other titles across the full games section, so several screens can be compared before one is chosen.
The francs set aside for play sit apart from everyday money, and a separate amount is easier to follow than a balance mixed with monthly spending. An account opened from Djibouti on the 1xBet site keeps its balance in Djibouti francs, and the stake and result of every round are shown in that currency; anyone new to the site can open an account before the first round.
The list lengthens with every rotation, and an evening of quick rounds fills several pages of the record. That history is reached from the account menu rather than from inside the game window, and it lets you trace the rounds played on Book Of Spells with their amount and outcome.
On a phone the catalogue is browsed in rows scrolled sideways, whereas a computer shows a whole grid at once. The title opens in the phone browser or in the app, and the account, the balance and the history stay the same from one device to the next.
Power-saving mode lowers the screen refresh, and the animations turn choppy even on a recent device. Holding the phone upright or sideways changes how readable a title is, and one practice round shows which position suits this one.
Match the format to the time you have: a few minutes between two tasks suit short rounds, while a settled evening allows slower formats. That test takes a single round: a title that chains quick rounds fits a short break, while one built on long phases needs a free stretch of time.
A speed setting sits inside many titles and cuts the animations short, so the pace you meet on the first rounds is not necessarily the one you keep afterwards. The length of a round is measured on the first practice spin, with no description needed.
Old-style fruit grids usually come with a simple structure and few symbols, while heavily worked universes tend to pile features on top of each other. The artwork of a title is visible on its thumbnail before it opens, and it says nothing about how rounds are worked out.
Long alignments stay rare on a wide field, and a high total of paths is filled mostly with short combinations. The number of ways to match symbols is printed in the paytable, and it shapes the feel of play more than the artwork does.
To see what else the same studio has produced, the list of game studios groups titles by maker; the main games lobby gathers the formats that do not run on reels.
Account settings, display language and preferences included, live outside the games section and have no bearing on how a round runs. Going back to the catalogue does not close the account: the next thumbnail opens with the same balance, and nothing obliges you to launch a round just to look at a screen.
Rules stay reachable from inside the game itself, so nothing has to be memorised before starting. Book Of Spells keeps its address, so this page leads to the same card whichever way you reach it.
The rules state which combination opens a feature round and what happens once it starts, so there is no need to reach it first to know. The paytable and the list of phases there belong to this title alone, and that panel — not this page — is where what the game actually contains is confirmed.
In number games the trial mainly serves to understand the selection grid: how many numbers to tick and how the payout table follows that choice. The screen, the symbols and the tempo are those of the real version; only the balance differs, and figures won in practice cannot be withdrawn.
A phone shows one game at a time: where a computer opens several windows side by side, a mobile session runs in sequence, one title after another. The app remains an option for anyone who wants an icon on the home screen, but a browser is enough to start a round.
A local Djiboutian phone number is enough to confirm your sign-up and receive the verification code by SMS. One sign-in covers the sportsbook, the games and this card, and the balance in Djibouti francs is shared across the whole site.