Formats fall into families — cards, wheels, numbers, reels — each with its own way of closing a round. This address belongs to one title, Book of Claws: Lock and Choose, made by the studio Clawbuster and listed in the reel games catalogue of the official 1xBet site. The launch button sits on the card itself, and the game opens in the same browser tab from Djibouti with nothing to download.
Everything below applies to the section as a whole: where the parts of the screen sit, how a round starts and ends, what practice mode is for and how the stake is set in Djibouti francs. Whatever is specific to this title — its symbols, its extra phases, its own limits — is written inside the game window, and that window is the place to check it.
Before the first round a loading indicator holds the screen: the field appears only once the title is fully loaded, and the launch button stays inactive until then. On a title you have never opened, the first thing to locate is the bet field, then the balance, then the launch button; the playing field takes care of itself.
A rotation returning nothing is the common case on any field: the picture obtained simply holds no run the grid recognises. How many columns and rows this title uses shows the moment it loads, and counting them on screen is quicker than searching for a figure elsewhere.
Whatever chains inside one round costs nothing extra, since the level is charged once at launch however many steps follow. The figure is in Djibouti francs, and the lowest and highest amounts the title accepts are printed on its own card, since those two limits differ from one game to the next.
The panel below names the parts you will meet on almost any game screen and what to confirm on each before launching the first round.
Part of the screen | What it does | What to confirm here |
|---|---|---|
Playing field | where the symbols come to rest | the number of columns and rows |
Bet field | the amount riding on the round, in DJF | the minimum and maximum of this title |
Paytable | what each symbol and combination is worth | which special symbols Clawbuster has included |
Launch button | starts the round | whether an automatic series is offered |
Balance | the funds available before a round | that it is shown in Djibouti francs |
Read once from left to right, that panel is enough to open a screen you have never seen and know where every franc sits before the first round.
The amount leaves the balance as soon as the launch happens, while the balance itself refreshes only after the field fully stops, which explains the short gap on screen. The sequence repeats without change: the amount is confirmed, the field moves, it stops, and the paytable says what the arrangement on screen is worth.
Leaving between two rounds costs nothing: the seat is not held, and the next round is played without you. The balance changes only once the round is over, never during it, so what each round costs and returns stays readable without any side arithmetic.
A phase that asks the player to point at something puts the run on hold and hands control back, and the counter picks up again after the choice. Where the studio has built this option into the title, the number of rounds in the series is set before it starts, and the same button stops it at any point.
Each studio decides which mechanics go into its titles. The list here covers elements that appear often across the section, and none of them is a claim about this particular game.
Where a game allows it, the cell stays pinned to its position for the following rounds and the grid rebuilds around it instead of being dealt out entirely afresh. If this title has one, its paytable lists it separately, usually naming the symbols it does not replace.
On cluster grids it keeps the same status: it stays outside the group logic and is tallied on its own. Where a game uses such a symbol, its card states how many are needed before a phase opens.
In part of the reel games, the starting combination can reappear inside the sequence itself; the counter then climbs again without the play returning to the base game. The number of rounds granted, and what extends them, belong to the title, and the screen announces them when that phase starts, if it exists at all.
On cluster grids the size of the group can set the step itself: a wider patch returns more and lifts the factor at the same time. The size of the coefficient and the condition that brings it out are set by each game on its own.
Where several entries are offered, each matches a different variant of the sequence, with its own internal rules and its own price attached to it. If that button appears on Book of Claws: Lock and Choose, its price is printed next to it before anything is pressed.
Participation sometimes depends on the mode chosen, since in several games only one category of rounds feeds the scale and opens access to the award screen. A shared counter of that kind, on the titles that have one, sits above the playing field; when no counter is shown, the title simply does not use one.
The second panel reads the signs on a game screen and says where each one is confirmed, so nothing has to be taken on trust from a general page.
What you see | What it indicates | Where to confirm it |
|---|---|---|
A demo tag on the card | the title opens with practice funds | the game card, before launch |
A separate buy button | a paid entry to an extra phase exists | the price shown beside the button |
A counter above the field | a shared prize pool is attached | the information panel of the game |
Plus and minus controls | the stake is adjusted in steps | the minimum and maximum on the card |
A repeat icon | an automatic series is available | the settings panel of the title |
Whatever the screen shows, the same reading works: find the bet field, glance at the paytable, then begin at an amount in Djibouti francs you are comfortable with.
The question it answers fastest is the simplest one: do you like this game enough to come back to it, or do you move on to the next. On the titles where Clawbuster provides it, the demo tag on the card opens the same window with practice funds, and the layout is identical to the real one.
The no-stake mode is there first to locate the interface: the launch button, the rules panel and the settings, all before the first real round begins. A few rounds settle whether the tempo suits you, and the switch to real stakes happens from the same screen once the account is signed in. The same tag appears on many other titles across the full games section, so several screens can be compared before one is chosen.
The amount put on a single round makes sense against the balance still left, not against the sum deposited at the start. An account opened from Djibouti on the 1xBet site keeps its balance in Djibouti francs, and the stake and result of every round are shown in that currency; anyone new to the site can open an account before the first round.
The order is chronological with the most recent at the top, which puts the last rounds within immediate reach without scrolling the list. That history is reached from the account menu rather than from inside the game window, and it lets you trace the rounds played on Book of Claws: Lock and Choose with their amount and outcome.
On a phone the catalogue is browsed in rows scrolled sideways, whereas a computer shows a whole grid at once. The title opens in the phone browser or in the app, and the account, the balance and the history stay the same from one device to the next.
A wide grid shrinks on a phone held upright: symbols turn tiny, and the handset has to be turned sideways before anything feels comfortable again. Holding the phone upright or sideways changes how readable a title is, and one practice round shows which position suits this one.
The number of rules changes everything: a layout with two choices is picked up immediately, while a table with many options needs careful reading before you settle in. That test takes a single round: a title that chains quick rounds fits a short break, while one built on long phases needs a free stretch of time.
Some games accept the next round being launched over an animation still running, the display catching up on its own. The length of a round is measured on the first practice spin, with no description needed.
Taste in artwork is the one criterion no rules panel can settle, while it still decides which titles get opened again. The artwork of a title is visible on its thumbnail before it opens, and it says nothing about how rounds are worked out.
Some grids drop lines altogether and count any run of neighbouring symbols from the left, which changes the way the screen is read from the very first round. The number of ways to match symbols is printed in the paytable, and it shapes the feel of play more than the artwork does.
To see what else the same studio has produced, the list of game studios groups titles by maker; the main games lobby gathers the formats that do not run on reels.
Opening a title, running a round in free mode and closing it if the pace does not suit takes less time than reading what others say about it. Going back to the catalogue does not close the account: the next thumbnail opens with the same balance, and nothing obliges you to launch a round just to look at a screen.
Categories keep their place from one visit to the next, so a game found once is found again in the same spot. Book of Claws: Lock and Choose keeps its address, so this page leads to the same card whichever way you reach it.
A tie between player and bank is covered by the table rules, which state that the stake returns to its owner rather than counting as a win or a loss. The paytable and the list of phases there belong to this title alone, and that panel — not this page — is where what the game actually contains is confirmed.
The round history shown inside the game window resets with the trial session, whereas in real play it joins the account statement. The screen, the symbols and the tempo are those of the real version; only the balance differs, and figures won in practice cannot be withdrawn.
Orientation follows the handset: tables read better when held sideways, while number games stay comfortable in the upright position. The app remains an option for anyone who wants an icon on the home screen, but a browser is enough to start a round.
Opening an account from Djibouti takes under two minutes and lets you set the Djiboutian franc as your playing currency from the start. One sign-in covers the sportsbook, the games and this card, and the balance in Djibouti francs is shared across the whole site.