Reel games play out entirely on the device: field, launch, result, with no other participant involved. This address belongs to one title, 1X Astronaut, made by the studio 100HP Gaming and listed in the reel games catalogue of the official 1xBet site. The launch button sits on the card itself, and the game opens in the same browser tab from Djibouti with nothing to download.
Everything below applies to the section as a whole: where the parts of the screen sit, how a round starts and ends, what practice mode is for and how the stake is set in Djibouti francs. Whatever is specific to this title — its symbols, its extra phases, its own limits — is written inside the game window, and that window is the place to check it.
Amounts on screen use the same unit as the balance, which removes any conversion while the game runs. On a title you have never opened, the first thing to locate is the bet field, then the balance, then the launch button; the playing field takes care of itself.
Another family of titles drops lines entirely and reads clusters instead: a group of identical symbols touching anywhere across the grid is enough to form a result. How many columns and rows this title uses shows the moment it loads, and counting them on screen is quicker than searching for a figure elsewhere.
A fine interval allows gradual adjustment instead of jumping between two distant levels, which keeps the way the balance moves far easier to follow round after round. The figure is in Djibouti francs, and the lowest and highest amounts the title accepts are printed on its own card, since those two limits differ from one game to the next.
The panel below names the parts you will meet on almost any game screen and what to confirm on each before launching the first round.
Part of the screen | What it does | What to confirm here |
|---|---|---|
Playing field | where the symbols come to rest | the number of columns and rows |
Bet field | the amount riding on the round, in DJF | the minimum and maximum of this title |
Paytable | what each symbol and combination is worth | which special symbols 100HP Gaming has included |
Launch button | starts the round | whether an automatic series is offered |
Balance | the funds available before a round | that it is shown in Djibouti francs |
Read once from left to right, that panel is enough to open a screen you have never seen and know where every franc sits before the first round.
When a round opens an extra phase, that phase still belongs to the round which triggered it and runs through without any further amount being committed. The sequence repeats without change: the amount is confirmed, the field moves, it stops, and the paytable says what the arrangement on screen is worth.
A run of rounds without a win does not make the next round more favourable, because the run exists in the player's count and nowhere else. The balance changes only once the round is over, never during it, so what each round costs and returns stays readable without any side arithmetic.
This is an interface convenience rather than a distinct playing regime, and moving from manual to automatic alters none of the parameters that govern the field. Where the studio has built this option into the title, the number of rounds in the series is set before it starts, and the same button stops it at any point.
Each studio decides which mechanics go into its titles. The list here covers elements that appear often across the section, and none of them is a claim about this particular game.
Where a game allows it, the cell stays pinned to its position for the following rounds and the grid rebuilds around it instead of being dealt out entirely afresh. If this title has one, its paytable lists it separately, usually naming the symbols it does not replace.
Several games use two symbols of this kind, each tied to a different sequence, so reading the screen comes down to not mixing the two up. Where a game uses such a symbol, its card states how many are needed before a phase opens.
Not every section works with this mechanic; the rules panel, reachable from the game screen, states whether it exists and which combination opens it. The number of rounds granted, and what extends them, belong to the title, and the screen announces them when that phase starts, if it exists at all.
On cluster grids the size of the group can set the step itself: a wider patch returns more and lifts the factor at the same time. The size of the coefficient and the condition that brings it out are set by each game on its own.
The button stays inactive while a round is running and comes back only once the field is at rest and the result is on screen. If that button appears on 1X Astronaut, its price is printed next to it before anything is pressed.
Some pools are bounded in time, with the rules stating that they must be handed out before a given period ends, which separates them from those climbing without any limit. A shared counter of that kind, on the titles that have one, sits above the playing field; when no counter is shown, the title simply does not use one.
The second panel reads the signs on a game screen and says where each one is confirmed, so nothing has to be taken on trust from a general page.
What you see | What it indicates | Where to confirm it |
|---|---|---|
A demo tag on the card | the title opens with practice funds | the game card, before launch |
A separate buy button | a paid entry to an extra phase exists | the price shown beside the button |
A counter above the field | a shared prize pool is attached | the information panel of the game |
Plus and minus controls | the stake is adjusted in steps | the minimum and maximum on the card |
A repeat icon | an automatic series is available | the settings panel of the title |
Whatever the screen shows, the same reading works: find the bet field, glance at the paytable, then begin at an amount in Djibouti francs you are comfortable with.
Options set during the trial — speed, sound, layout — are found afterwards in the same place, inside the same corner menu. On the titles where 100HP Gaming provides it, the demo tag on the card opens the same window with practice funds, and the layout is identical to the real one.
On a phone, the free trial is where the display gets checked: readable labels, buttons within reach of one thumb, and how the screen behaves when it rotates. A few rounds settle whether the tempo suits you, and the switch to real stakes happens from the same screen once the account is signed in. The same tag appears on many other titles across the full games section, so several screens can be compared before one is chosen.
Live layouts print the minimum and maximum accepted for the round, and a stake placed outside that range is simply not taken. An account opened from Djibouti on the 1xBet site keeps its balance in Djibouti francs, and the stake and result of every round are shown in that currency; anyone new to the site can open an account before the first round.
The list lengthens with every rotation, and an evening of quick rounds fills several pages of the record. That history is reached from the account menu rather than from inside the game window, and it lets you trace the rounds played on 1X Astronaut with their amount and outcome.
Held sideways, the confirm control and the stake steps end up on opposite sides of the screen, which suits a two-handed grip. The title opens in the phone browser or in the app, and the account, the balance and the history stay the same from one device to the next.
Power-saving mode lowers the screen refresh, and the animations turn choppy even on a recent device. Holding the phone upright or sideways changes how readable a title is, and one practice round shows which position suits this one.
Number draws set out the whole range of possible results on the layout before a single box is marked. That test takes a single round: a title that chains quick rounds fits a short break, while one built on long phases needs a free stretch of time.
A game asking for a choice inside its sequences halts the flow while the decision is made, and that wait weighs on the pace as much as the length of the animations. The length of a round is measured on the first practice spin, with no description needed.
Skins fall into families found across the whole section, ancient worlds, fruit grids, animals, sport, treasure hunts, and browsing can be done by that alone. The artwork of a title is visible on its thumbnail before it opens, and it says nothing about how rounds are worked out.
Many lines light the screen with paths crossing each other every round, which makes the action hard to follow for anyone who likes seeing exactly where a combination came from. The number of ways to match symbols is printed in the paytable, and it shapes the feel of play more than the artwork does.
To see what else the same studio has produced, the list of game studios groups titles by maker; the main games lobby gathers the formats that do not run on reels.
The section is the same on desktop and on mobile, so a title spotted on a large screen turns up in the very same place when you are out. Going back to the catalogue does not close the account: the next thumbnail opens with the same balance, and nothing obliges you to launch a round just to look at a screen.
A glance at the lobby is enough to tell apart the formats played round by round and those that run continuously. 1X Astronaut keeps its address, so this page leads to the same card whichever way you reach it.
The full rules stay readable during play: they open over the screen and close again without interrupting the round already under way. The paytable and the list of phases there belong to this title alone, and that panel — not this page — is where what the game actually contains is confirmed.
In number games the trial mainly serves to understand the selection grid: how many numbers to tick and how the payout table follows that choice. The screen, the symbols and the tempo are those of the real version; only the balance differs, and figures won in practice cannot be withdrawn.
The catalogue opens straight in the phone browser: the grid rearranges itself to the screen size and no installation is asked for at any stage. The app remains an option for anyone who wants an icon on the home screen, but a browser is enough to start a round.
Later sign-ins skip the form entirely: the number or the account reference plus the password, and the slip is available again. One sign-in covers the sportsbook, the games and this card, and the balance in Djibouti francs is shared across the whole site.